

If you don't, then you'll fall down and have to start over. If you move to the right spot, then a magical bridge piece will appear below you. To move from the northern end of the room to the southern end, you'll need to follow "the path of the eagle." That is, you should follow the path where the ground below you is as far away as possible. This room is one of the secrets in the game. To avoid getting surrounded, we'd recommend running to the Great Axe alcove (#7) and fighting from there. Skeleton Figurine, the secret doors in the room will open, releasing a trio of Shrakk Torr insects to attack you. You should then be able to launch an item north to land on the pressure plate. To give yourself a throwing lane to the third pressure plate, you'll need to push the two moveable blocks to the two grid squares to the east of the starting platform. This will light up the third pressure plate on the northern side of the room. For the first two, you'll just need to drop an item through a grate. To turn the grid square "on," you'll need to place items on the three pressure plates in the room. The trick to the puzzle is that one of the grid squares is "off," so you won't be able to move the block from it.

What you'll need to do in this puzzle is push the floating blocks (by clicking on them) so you can travel from the southern end of the room to the northern end, where you'll find the In particular, you should learn the following things from the Scroll:įrom examining untranslated signs, you'll also eventually discover that: The Scroll will act as your "Rosetta Stone" for decoding some of the strange messages you might have noticed on the island, such as the signs in the Archives. The doorway to this room will open once you've solved the Figurine puzzle to the south. When your answers are correct, the doorway to the Lexiconary (#5) will open. So what you'll need to do for the puzzle is put the right figurine in the right shelf: In this room you'll find four shelves with the following labels: "I'm alive," "I can't fly," "I'm the strongest," and "I can walk." This probably won't make a whole lot of sense the first time you enter the room, but as you solve puzzles in the Lexiconary, you'll find four figurines: a On the floor between the shelves you'll find 10 Shuriken, and another with a Wooden Box containing In this room you'll find two shelves: one with three Pulling it will open the gate to the exit windgate (Exit B). Under the bridge here you'll find a lever. Enemies: Crabs (450 xp), Green Slimes (250 xp), Ice Guardians (500 xp), Mimics (400 xp), Ratlingsġ50-165 xp), Shrakk Torr Insects (195 xp), Skeletons.Did we miss anything in this section? Is there something we didn't discover?
